Just back from a bit of a wander from all the sites and blogs I visit when I feel a bit starved of digital culture. Here are three interesting (well I think they are) perspectives on the virtual world WoW and the motivations of those who 'play':
The Pleasure of the Completed Quest
What distinguishes Warcraft from previous
blockbuster games is its immersive nature and compelling social
dynamics. It's a rich, persistent alternative world, a medieval Matrix
with lush graphics and even a seductive soundtrack (Blizzard has two
full-time in-house composers). Blizzard improved on previous MMOs like
Sony's Everquest by cleverly crafting its game so that newbies could
build up characters at their own pace, shielded from predators who
would casually "gank" them—while experienced players continually face
more and more daunting challenges. The company mantra, says lead
designer Rob Pardo, is "easy to learn, difficult to master." After
months of play, when you reach the ultimate level (60), you join with
other players for intricately planned raids on dungeons, or engage in
massive rumbles against other guilds.
"Ninety
percent of what I do is never finished—parenting, teaching, doing the
laundry," says Elizabeth Lawley (Level 60, Troll Priest), a Rochester,
N.Y., college professor. "In WOW, I can cross things off a list—I've
finished a quest, I've reached a new level."
Newsweek: Living a Virtual Life
Fulltime Gold-Diggers
It was an hour before midnight, three hours into the night shift with
nine more to go. At his workstation in a small, fluorescent-lighted
office space in Nanjing, China, Li Qiwen sat shirtless and
chain-smoking, gazing purposefully at the online computer game in front
of him. The screen showed a lightly wooded mountain terrain, studded
with castle ruins and grazing deer, in which warrior monks milled
about. Li, or rather his staff-wielding wizard character, had been
slaying the enemy monks since 8 p.m., mouse-clicking on one corpse
after another, each time gathering a few dozen virtual coins — and
maybe a magic weapon or two — into an increasingly laden backpack.
NYT: The Life of a Goldfarmer
WoW: A Place for Addicts
World of Warcraft now has 9 million paid up users. With this growing subscriber base comes the proliferation of sinister stories of addiction and broken homes:
Apadme.com: Tales of WoW woe
Australian Courier:Computer Games Ate My Life
Plundered sites and blogs:
Technology News: New York Times
Alistair Beattie's Blog
Lynette Webb: Interesting Snippets